The game is back on track. Yesterday one of the Artists left the Team. His heart was no longer in it and he wasn't enthused anymore. He did a lot and for less then what would typically be required so in that I appreciate what he did and the dedication and sacrifices he made for the LifeEssence Project. He is a vital part of my Project, he developed the maps from the vision I'd provide him with, he'd also develop the objects and characters. Needless to say, yesterday I was pretty upset. I thought my Project would have to end because financially I couldn't justify spending much more than I already had planned on this project and Artists are far from inexpensive. I was considering throwing in the towel and hanging this project on the shelf. I evaluated my priorities and choices in life, and though this is probably the most off the wall, impulsive, and far fetched idea I'd ever had, I am glad I followed through. I had a vision, a dream, a goal, and instead of regretting and wondering 'What if?' I just jumped into it. Dived headfirst.
Financially, this project has been concerning me for a long time. Not many people understand the mechanics of game development, but for someone without the skills to create, it's EXTREMELY costly. Definitely not a drop in the bucket. I have other goals and dreams that depend on the success of my creative endeavors, and by pursuing this, I put those on the line. I've spent a lot of time on this, a lot of energy, and in this time life has evolved around me. Not as I had hoped it would, but most great creations are developed in the pits of emotion and despair. This game is a call for hope, it's a creation for inspiration, for creativity, for relativity. Creating this in a dark head-space has been good, it's allowed me to evaluate my current situation, my past situation, and what I truly want for the future and integrate it into my ideas. There's much more than meets the eye to this game, and to experience it will be an interesting venture. By playing the game, you can create your own story. Also, you step into my life, you see my past in metaphor and physical reality, and you see my hopes and dreams materialize.
I'm by no means a direct person, I honestly hate appearing weak, or expressing directly how I feel, though I can easily talk about my experiences in this life. When it comes to creativity, I reach into the depths of emotion, of my mind, and I create from the deepest emotions and thoughts I have. By expressing these thoughts, these emotions, I guard them in riddle, in metaphor, and then I release them. My game is a prime example. With that said, I needed someone with skill, with creativity, and with a fresh outlook to be a part of the Art. My current contractor is that someone, he stepped up and took the role of the Artist. This means the recent pictures you've seen of the Dungeons, of the Apartments, he will be working on the other levels as well. He will build in full my personal favorite levels, and he will create them with my vision and his intertwined. Creatively, he is an extremely talented Man. I feel honored to work with him.
With all of this said, we are working heavily to get this done. We want this to be the best possible. With me doing the Animations I will be creating the moods I want portrayed through surreal scenes with many different ideas, themes, morals, and styles. I'll also be doing the soundtrack and sounds, so those of you who like the Music I create, I will be making the BEST I possibly can at my current level of ability for this game. I'll also likely be making some Life adjustments in the near future. I'm not liking how the present is playing out outside of my project, so hopefully these changes will go smoothly and will help the current state of things. Expect more news soon.
Don't give up on your dreams. The regret of 'What if?' Is far stronger than the disappointment of a project that wasn't well received.
Edited by ams1992, 03 November 2012 - 11:33 AM.